Our Design Education Brand

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Design Education Activity Book

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Design Thinking Card Game

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Design Thinking Curriculum

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Spark Your Design Creativity: Activity Book

The "Spark Your Design Creativity" activity book is a tool that introduces kids age 8-12 to design while also helping them to build fundamental social skills. The book walks kids through 16 engaging activities, from drawing to developing skills in observation. We believe in the power of design to foster creativity and 21st century thinking, and we want to share this passion with you.

 

21st Century Learning and Social Skills

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The workbook focuses on teaching design thinking to kids to encourage them to be creative problem solvers and 21st century thinkers. The workbook encourages collaboration and inspires empathy and understanding.

Sixteen Activities and Lessons

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Topics covered in book are Sketching, color theory, perspective, shading, patterns, typefaces, curiosity, empathy, user needs, brainstorming, resourcefulness, testing, storytelling, pixels, innovation, and logos.

Kickstarter Funded

Our Kickstarter campaign raised 112% of our final goal allowing us to print 500 copies of the book at a local printer and donate 15 copies to Children's Healthcare of Atlanta! The books have been printed and are available for purchase on our website, Amazon, Esty, Barnes and Noble Buckhead as well as the Museum of Design Atlanta

 

Creatovate: Card Game

Createovate is an open ended, creativity card game that allows kids to create their own adventure. A game of quick, silly designing. It’s all about coming up with ridiculous and fun solutions to problems. What would you ask an octopus riding the train? What you make for a ninja in the kitchen?

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There are two versions of the Creatovate game: A Junior Version (ages 4+) and a Regular Version (ages 14+).

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Creatovate Junior

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Creatovate

 

Our Design Curriculum

Alongside the book, we worked on developing and prototyping a design education curriculum. The curriculum focused on four project based lessons that train kids in design thinking using 21st century learning and social skills. These projects revolved around system design, toy design, school improvement, and pet owner relationships.

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We have tested our curriculum in several schools and are currently in the process of making changes in order to have multiple versions that cater to different age groups.

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If you want to learn more about our process on this project, check out our design education book blog posts.