Finish: Spark Your Design Creativity

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SPARK: YOUR DESIGN CREATIVITY

Project Final:

How do you teach children design? This is a big question with many answers. While there is no one correct answer, Spark Corps spent the summer working to develop our own solution.

We started the summer with the Camp Spark book. Created for internal Orange Sparkle Ball functions, it guided children through the fundamentals of design from color theory to patterns. We expanded on this by exploring qualitative principles of design as well as implementing major changes to the body copy and activity flow. We named our book Spark: Your Design Creativity, and we hope that this book will be the first of many in the Spark series to bring design education to a new audience. 

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Deliverables:

Our book was broken down into 2 sections. Part one, Design Fundamentals, taught users necessary principles found in both art and design. Part two, Applying the Fundamentals, allowed children to see real world applications of these fundamental skills. Each of the 16 chapters was broken down into three parts: principle, example and activity.

Principle: The chapter started with an introduction of each principle, as well as key vocabulary terms needed to understand that principle. This ranged from color theory to learning about pixels.

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Example:From Degas to Banksy, the second part included a real world example of someone who had applied this principle. We looked at John Snow, as famous public health official who used his sense of curiosity to find health solutions. We looked at Da Vinci, who prototyped and invented throughout his life. We even looked at our friends from Orange Sparkle Ball, who used storytelling to overcome educational and language barriers

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Activity: Finally, Each chapter ended with an activity that allowed kids to practice in this principle. This was perhaps the most challenging and rewarding aspect of the book. To explain form and function, we included a chair matching activity. To explain color theory, we had kids color in super heroes. To understand empathy, we had kids simulate what it might feel like to have vision impairment.  

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The creation of Spark: Your design Creativity was a tremendously rewarding experience and we cannot wait to see where it leads.